![]() The other is cutting-edge 3D games where half a dozen third-party renderers, physics engines and net codes can conflict with one another in freakish ways. One is 8-bit and 16-bit consoles where the code, data and game state are stored in one homogeneous block, and a single misplaced pointer can read sound generation code as level data or write the graphic memory to the player inventory. There are two common breeding grounds of popular bugs. ![]() ![]() ![]() Some software glitches are so weird and wonderful that everyone likes them and looks back upon them fondly, either because the glitch is funny, or because the glitch can be exploited to help the player and make the game easier. ![]()
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